Object-oriented programming
In this part of the C# tutorial, we will talk about object oriented programming in C#.There are three widely used programming paradigms: procedural programming, functional programming and object-oriented programming. C# supports both procedural and object-oriented programming.
Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications and computer programs.
There are some basic programming concepts in OOP:
- Abstraction
- Polymorphism
- Encapsulation
- Inheritance
The polymorphism is the process of using an operator or function in different ways for different data input. The encapsulation hides the implementation details of a class from other objects.
The inheritance is a way to form new classes using classes that have already been defined.
Objects
Objects are basic building blocks of a C# OOP program. An object is a combination of data and methods. The data and the methods are called members of an object. In an OOP program, we create objects. These objects communicate together through methods. Each object can receive messages, send messages and process data.There are two steps in creating an object. First, we define a class. A class is a template for an object. It is a blueprint which describes the state and behavior that the objects of the class all share. A class can be used to create many objects. Objects created at runtime from a class are called instances of that particular class.
using System;
public class Being {}
public class Objects
{
static void Main()
{
Being b = new Being();
Console.WriteLine(b);
}
}
In our first example, we create a simple object.
public class Being {}
This is a simple class definition. The body of the template is empty.
It does not have any data or methods. Being b = new Being();
We create a new instance of the Being class. For this we have the
new
keyword. The b
variable is the handle to
the created object. Console.WriteLine(b);
We print the object to the console to get some basic description
of the object. What does it mean, to print an object? When we print
an object, we in fact call its ToString()
method. But
we have not defined any method yet. It is because every object created
inherits from the base object
. It has some elementary
functionality which is shared among all objects created. One of this
is the ToString()
method. $ ./simpleobject.exe
Being
We get the object class name.
Object attributes
Object attributes is the data bundled in an instance of a class. The object attributes are called instance variables or member fields. An instance variable is a variable defined in a class, for which each object in the class has a separate copy.using System; public class Person { public string name; } public class ObjectAttributes { static void Main() { Person p1 = new Person(); p1.name = "Rama"; Person p2 = new Person(); p2.name = "Devi"; Console.WriteLine(p1.name); Console.WriteLine(p2.name); } }
public class Person
{
public string name;
}
We declare a name member field. The
public
keyword specifies that the member field will be accessible
outside the class block.
Person p1 = new Person();
p1.name = "Rama";
We create an instance of the Person class and set the name variable to "Jane". We use the dot operator to access the attributes of objects.
Person p2 = new Person();
p2.name = "Devi";
We create another instance of the Person class. Here we set the variable to "Beky".
Console.WriteLine(p1.name);
Console.WriteLine(p2.name);
We print the contents of the variables to the console.
$ ./person.exe
Rama
Devi
We see the output of the program. Each instance of the Person class has a separate copy of the name member field.
Methods
Methods are functions defined inside the body of a class. They are used to perform operations with the attributes of our objects. Methods bring modularity to our programs.Methods are essential in the encapsulation concept of the OOP paradigm. For example, we might have a Connect() method in our AccessDatabase class. We need not to be informed, how exactly the method Connect() connects to the database. We only have to know, that it is used to connect to a database. This is essential in dividing responsibilities in programming, especially in large applications.
Objects group state and behavior. Methods represent the behavioral part of the objects.
using System;
public class Circle
{
private int radius;
public void SetRadius(int radius)
{
this.radius = radius;
}
public double Area()
{
return this.radius * this.radius * Math.PI;
}
}
public class Methods
{
static void Main()
{
Circle c = new Circle();
c.SetRadius(5);
Console.WriteLine(c.Area());
}
}
In the code example, we have a Circle class. We define two methods.
private int radius;
We have one member field. It is the radius of the circle. The
private
keyword is an access specifier. It tells
that the variable is restricted to the outside world. If we
want to modify this variable from the outside, we must use
the publicly available SetRadius()
method. This way we protect
our data.
public void SetRadius(int radius)
{
this.radius = radius;
}
This is the
SetRadius()
method. The this
variable is a special variable which we use to access the member
fields from methods. The this.radius is an instance variable, while the
radius is a local variable, valid only inside the SetRadius()
method.
Circle c = new Circle();
c.SetRadius(5);
We create an instance of the Circle class and set its radius by calling the
SetRadius()
method on the object of the
circle. We use the dot operator to call the method.
public double Area()
{
return this.radius * this.radius * Math.PI;
}
The
Area()
method returns the area of a circle. The
Math.PI
is a built-in constant.
$ ./circle.exe
78.5398163397448
Running the example gives this outcome.
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